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Won't Fix

Won't Fix in 6000.6.X

Votes

0

Found in

6000.3.10f1

6000.4.0b8

6000.5.0a7

6000.6.0a1

Issue ID

UUM-135524

Regression

Yes

Shader breaks and throws an invalid GBufferFragOutput to FragmentOutput type cast error after switching Render Path to Deferred

Materials

-

Steps to reproduce:

  1. Open the attached project
  2. Open the Sample Scene
  3. Observe how the bush object is rendered, as well as the errors thrown in the console window

Actual results: Shader throws a type conversion error and does not compile

Expected results: Shader compiles and visuals match compared to when using forward rendering

Reproducible with versions: 6000.2.0b1, 6000.3.10f1, 6000.4.0b8, 6000.5.0a8

Not reproducible with versions: 6000.0.68f1, 6000.2.0a10

Tested on (OS): macOS 26.3,  Windows 11

Notes:

  • The issue only occurs when using Deferred/Deferred+ rendering paths
  1. Resolution Note:

    Hello.

    It is correct that this is a problem, but unfortunately we are not able to fix this. Even if it was possible to do so, we cannot back-port changes to deprecated functions, as it might break shaders for users who have already fixed the issue themselves.

  2. Resolution Note (6000.6.X):

    Hello.

    It is correct that this is a problem, but unfortunately we are not able to fix this. Even if it was possible to do so, we cannot back-port changes to deprecated functions, as it might break shaders for users who have already fixed the issue themselves.

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