Search Issue Tracker
Active
Under Consideration for 6000.7.X
Votes
0
Found in
6000.0.78f1
6000.3.20f1
6000.5.4f1
6000.6.0b4
6000.7.0a2
Issue ID
UUM-146985
Regression
No
Custom Function Node preview breaks after undo/redo of Node Settings changes
Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Create a new Lit Shader Graph (Assets > Create > Shader Graph > URP > Lit Shader Graph)
3. Press Space in Shader Graph window, add Custom Function Node and select it
4. In Graph Inspector > Node Settings > press “+” in “Outputs” list
5. Expand Node preview window
6. Press undo with keyboard shortcut
7. Press redo with keyboard shortcut
8. Observe the Node preview window
Actual results: The Custom Function Node preview renders nothing, "x" and "^" buttons are on top of each other
Expected results: The Custom Function Node preview renders as a magenta/black checkerboard
Reproducible with versions: 6000.0.78f1, 6000.3.20f1, 6000.5.4f1, 6000.6.0b4, 6000.7.0a2
Tested on (OS): Ubuntu 24.04, macOS Tahoe 26.5.1 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShadowCaster2D shadow flickers in the Editor's Scene and Game Views when Tilemap Shadow Caster's Casting Source is set to Tilemap Collider 2D
- The "all=" prefix is dropped from the Entities Hierarchy search box when a component is selected from the autocomplete drop-down
- Scene and Game views become progressively blurrier each time "Standard” Sub Scene Asset is reimported
- Render Mode does not fall back to "Multi-pass" if "Single Pass Instanced" is unsupported when building project to iOS with MockHMD plugin
- GameObjects' scaling is distorted during Play mode when their Animator component is active
Add comment