Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0b2
Issue ID
952192
Regression
Yes
Custom Editor. OnPreviewGUI does not display a prefab
Steps to reproduce:
1. Open attached project
2. In project tab search for "Slime for filtering" and double click on it to open Hero Kit Editor
3. In Hero Kit Editor, expand States and select State 0: Slime
4. Notice that the preview window is empty (if it’s not, select something else in editor and return. It will be empty).
Expected result: Custom preview window should display a prefab model
Actual result Custom preview window is empty
Reproduced in: 2017.3.0a7, 2017.2.0f1, 2017.1.0b2
Not reproduced in: 2017.1.0b1, 5.6.3p3
Regression since: 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment