Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2019.3.12f1
2020.1
Issue ID
1240667
Regression
No
Custom editor do not respect the hide in editor flag
The inspector custom editor are still shown even if the target object specify to be hidden in the inspector.
Steps:
1- Create a new project
2- Create a scripted importer
[ExcludeFromPreset, ScriptedImporter(version: 1, ext: "qse")]
class SearchExpressionImporter : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
Debug.Log($"Importing search expression {ctx.assetPath}");
var text = new TextAsset(File.ReadAllText(ctx.assetPath));
text.hideFlags |= HideFlags.HideInInspector;
ctx.AddObjectToAsset("expression", text, Icons.quicksearch);
ctx.SetMainObject(text);
}
}
3- Import and select the generated asset
Result: Notice that the the Text object is still shown even if we want it hidden when the asset is selected in the project browser
Expected: Have any imported object be hidden in the inspector if mark as such.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment