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Won't Fix
Won't Fix in 3.0.X
Votes
0
Found in [Package]
3.0.0-pre.5
3.0.0-pre.7
Issue ID
CMCL-1484
Regression
Yes
Custom Blends camera selection dropdown doesn't work
Reproduction Steps:
1. Open/create a project and add Cinemachine package
2. In a new scene GameObject > Cinemachine > Cinemachine Camera
3. Asset > Create > Cinemachine > BlenderSettings
4. Select the Main Camera and scroll down to Cinemachine Brain component
5. Drag and drop BlenderSettings into Custom Blends Asset field and expand it
6. Press the selection arrow in the From setting and select ANY CAMERA
7. Press the selection arrow in the To setting
Expected results: All possible cameras dropdown selection appears
Actual results: No selection box appears
Reproducible with: 3.0.0-pre.5, 3.0.0-pre.7 (2022.3.4f1, 2023.2.0a21)
Not reproducible with: 2.9.7, 3.0.0-pre.4 (2022.3.4f1, 2023.2.0a21)
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Resolution Note:
Cannot repro using windows and main branch and Unity 2022.3.5f1.
If this issue persists on mac then it is a UITK problem, not a Cinemachine problem.
Resolution Note (3.0.X):
Cannot repro using windows and main branch and Unity 2022.3.5f1.
If this issue persists on mac then it is a UITK problem, not a Cinemachine problem.