Search Issue Tracker

Won't Fix

Votes

0

Found in

2020.3.40f1

2021.3.10f1

2022.2.0b8

2023.1.0a11

2023.2.0a1

Issue ID

UUM-15173

Regression

No

Culling performance affected linearly when using LODs

-

Reproduction steps:
1. Open the attached project
2. Open scene "Scenes/SampleScene"
3. Open the Profiler and Profile Analyzer from Windows -> Analysis
4. Make sure that "Objects_WithoutLODs" is enabled and "Objects_WithLODs" is disabled
5. Enter Play mode and record 300< frames
6. Exit Play mode and pull data to the Profile Analyzer Comparison window
7. Enable "Objects_WithLODs" and disable "Objects_WithoutLODs" in the scene
8. Repeat steps 5 and 6
9. Compare the results

Expected result: Culling performance is not affected
Actual result: Noticeable difference in culling performance can be seen

Reproducible with: 2020.3.40f1, 2021.3.10f1, 2022.2.0b8, 2023.1.0a11

Reproduced on: macOS 12.5.1 (Intel)

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.