Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.5.0a6
6000.6.0a1
Issue ID
UUM-134060
Regression
No
Creating Shader Graph Assets in Play Mode after toggling automatic Shader Graph opening when using OpenGL will break Editor UI
Steps to reproduce:
- Create a new URP Project with OpenGL set as Graphics API
- Enter Play Mode
- Open Preferences for Shader Graph and toggle "Open new Shader Graphs automatically"
- Create any ShaderGraph Asset
- Exit Play Mode and Repeat steps 2-4 five to 6 times
Actual results:
When repeating steps 3-4 whilst in Play Mode, UI will break and start artifacting, Editor will have to be reloaded, Error is spammed: "Layout update is struggling to process current layout (consider simplifying to avoid recursive layout)"
Sometimes Error is logged: "ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint Aborting"
Expected results: Creating ShaderGraph Asset in Play Mode does not break Editor UI
Reproducible with versions: 6000.3.0b8, 6000.4.0b8, 6000.5.0a6
Can't test with: 6000.0.67f1 (No Preferences option feature)
Tested on (OS): Ubuntu 22.04
Notes:
- Could not reproduce this on Vulkan
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment