Search Issue Tracker
Fixed in 1.2.4
Votes
0
Found in [Package]
1.2.3
Issue ID
1327922
Regression
No
Creating a new code file causes long stalls in SyncVS.PostprocessSyncProject - VSCode
How to reproduce:
1. Open any Unity project or create a new one
2. Open Window>Analysis>Profiler
3. Set it to profile Editor instead of Playmode and start recording
4. Create a new script
5. Inspect the spike in CPU Usage
Expected results: Creating a new code file doesn't take as long
Actual results: Creating a code file stalls the Editor and the stall increases with the size of the project
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b7, 2021.2.0a6
Notes:
1. In 2018.4 instead of SyncVS.PostprocessSyncProject taking a lot of time it's AssetPostProcessingInternal.PostprocessAllAssets()
2. Reproduces when creating any new file that contains code (.cs, .txt and etc.)
3. Reproduces with Rider and Visual Studio
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Resolution Note (fix version 1.2.4):
Fixed in 1.2.4 available for 2019.2 and above