Search Issue Tracker
Fixed in 1.2.4
Votes
0
Found in [Package]
1.2.3
Issue ID
1327922
Regression
No
Creating a new code file causes long stalls in SyncVS.PostprocessSyncProject - VSCode
How to reproduce:
1. Open any Unity project or create a new one
2. Open Window>Analysis>Profiler
3. Set it to profile Editor instead of Playmode and start recording
4. Create a new script
5. Inspect the spike in CPU Usage
Expected results: Creating a new code file doesn't take as long
Actual results: Creating a code file stalls the Editor and the stall increases with the size of the project
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b7, 2021.2.0a6
Notes:
1. In 2018.4 instead of SyncVS.PostprocessSyncProject taking a lot of time it's AssetPostProcessingInternal.PostprocessAllAssets()
2. Reproduces when creating any new file that contains code (.cs, .txt and etc.)
3. Reproduces with Rider and Visual Studio
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
- Warning “CommandBuffer: built-in render texture type 3 not found while executing (SetRenderTarget depth buffer)“ is present when opening a specific URP project
- GameObjects are transparent when a custom fog renderer feature is enabled
- HDRP Decal Projector "Rendering Layer Mask" overwrite hidden when the value is changed
Resolution Note (fix version 1.2.4):
Fixed in 1.2.4 available for 2019.2 and above