Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.4p3
Issue ID
807095
Regression
Yes
Crashed in mono_add_process_object when trying to execute SyncListStruct static
Steps to reproduce:
1) Download attached project "Eden Social.zip" and open in Unity.
2) Press play.
3) In Game tab, click on Host and wait ~ 5 seconds until it finish to compile all scripts.
4) Stop Play mode.
5) Observe crash.
Reproduced with: 5.3.5p5
Not reproduced with : 5.2.4f1, 5.4.0b23.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.
For more information and next steps see this blog post - https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/ and the FAQ - https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)