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Fixed
Fixed in 1.0.8
Votes
0
Found in [Package]
1.0.8
Issue ID
N4EBUG-9
Regression
No
Crash with Unity.Networking.Transport.NetworkDriver:Connect when using NetworkStreamRequestConnect
Reproduction steps:
1. Open the attached user's project
2. Open scene "Scenes/SampleScene"
3. Enter Play mode
Expected result: The Editor enters Play mode and NetworkStreamRequestConnect works correctly
Actual result: The Editor enters Play mode, starts repeatedly throwing exceptions and sometimes crashes
Reproducible with: 1.0.0-pre.65 (2022.2.16f1, 2022.2.20f1)
Reproducible on: macOS 13.3.1 (Intel)
Note:
Exception thrown:
InvalidOperationException: Structural changes are not allowed while iterating over entities. Please use EntityCommandBuffer instead.
Stacktrace:
#0 0x007ff807054e89 in _platform_bzero$VARIANT$Haswell
#1 0x0000010aba5046 in UnsafeUtility_CUSTOM_MemSet(void*, unsigned char, long long)
#2 0x0000020a4bb201 in (wrapper managed-to-native) Unity.Collections.LowLevel.Unsafe.UnsafeUtility:MemSet (void*,byte,long) [{0x7feb46523c58} + 0x91] (0x20a4bb170 0x20a4bb2a5) [0x162fc2a80 - Unity Child Domain]
#3 0x000001f6f3cd5b in Unity.Networking.Transport.NetworkDriver:Connect (Unity.Networking.Transport.NetworkEndpoint) [{0x7febc42a2478} + 0x28b] [./Library/PackageCache/com.unity.transport@2.0.0-pre.6/Runtime/NetworkDriver.cs :: 895u] (0x1f6f3cad0 0x1f6f3cdcb) [0x162fc2a80 - Unity Child Domain]
#4 0x000001f6f3b4bb in Unity.NetCode.NetworkStreamDriver:Connect (Unity.Entities.EntityManager,Unity.Networking.Transport.NetworkEndpoint,Unity.Entities.Entity) [{0x7febc41f3250} + 0x3bb] [./Library/PackageCache/com.unity.netcode@1.0.0-pre.65/Runtime/Connection/NetworkStreamDriver.cs :: 175u] (0x1f6f3b100 0x1f6f3b90a) [0x162fc2a80 - Unity Child Domain]
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