Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
981462
Regression
No
Crash with empty stack trace: Could not load symbol nativeUnity_SetVuforiaVRDeviceReady : (null) > LoadDylib.cpp > Crash
Reproduction steps:
1. Open and play the attached project.
- Editor will crash.
Reproduced with:
2018.1.0b1, 2017.3.0p1, 2017.2.1p1
Not reproducible with:
2017.2.1f1
- Possibly a regression, project doesn't crash with this version, but scene doesn't start either (A lot of errors are thrown).
- User doesn't experience this crash using this version of Unity.
Final lines of the Editor.log:
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Could not load symbol nativeUnity_PrepareRP : (null)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Could not load symbol nativeUnity_CleanupRP : (null)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Could not load symbol nativeUnity_GetFoVRP : (null)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Could not load symbol nativeUnity_GetEyeTextureSizeRP : (null)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Could not load symbol nativeUnity_GetDistortionMeshNeedsRefresh : (null)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Could not load symbol nativeUnity_DistortionMeshRefreshed : (null)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Could not load symbol nativeUnity_GetDistortionMeshSize : (null)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Could not load symbol nativeUnity_GetDistortionMeshSeparateRP : (null)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Could not load symbol nativeUnity_GetEyeOffsets : (null)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Could not load symbol nativeUnity_GetStereoProjectionMatrix : (null)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Could not load symbol nativeUnity_GetSingleCullingMatrix : (null)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Could not load symbol nativeUnity_SetVuforiaVRDeviceReady : (null)
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Modules/LoadDylib.cpp Line: 199)
Receiving unhandled NULL exception
Obtained 0 stack frames.
Launching bug reporter
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment