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In Progress
Under Consideration for 6000.0.X
Fix In Review for 6000.1.0a3
Votes
0
Found in
6000.0.23f1
Issue ID
UUM-83230
Regression
Yes
Crash when undoing added clips that are currently playing in the Audio Random Container
*Steps to reproduce:*
# Create and open an empty project.
# Import some audio clips.
# Create an Audio Random Container (Assets > Create > Audio > Audio Random Container).
# Add a clip to the Audio Random Container.
# Add another clip to the Audio Random Container.
# Preview the Audio Random Container.
# While the second clip is playing, perform undo with the shortcut (cmd + Z).
*Actual results:* Editor crashes.
*Expected results:* Editor does not crash and any playback of the Audio Random Container asset stops.
*Reproducible with versions:*
6000.0.23f1
*Not reproducible with versions:*
6000.0.0f1
*Can’t test with versions:*
2022.3
2021.3
*Tested on (OS):* MacOS M1 14.6.1
*Notes:*
* Only happens when issuing the undo with a shortcut.
* This also happens if you are in play mode with an audio source playing the Audio Random Container asset.
*Stack trace*
{code:java}
Obtained 32 stack frames.
#0 0x000001031e15d8 in AudioContainerElement::GetAudioClip() const
#1 0x0000010726faac in AudioSource::ApplyDoppler(AudioSource::ParameterCache const&, SoundChannel)
#2 0x0000010726cacc in AudioSource::ApplyCachedParameters(SoundChannel)
#3 0x000001072706a0 in AudioSource::DoUpdate()
#4 0x00000107270fe8 in AudioSource::Update()
#5 0x00000107294604 in AudioManager::Update()
#6 0x000001071e1018 in AudioModule::Update()
#7 0x000001071e2960 in InitializeAudioManagerCallbacks()::PostLateUpdateUpdateAudioRegistrator::Forward()
#8 0x00000104c0aca4 in ExecutePlayerLoop(NativePlayerLoopSystem*)
#9 0x00000104c0b0a8 in ExecutePlayerLoop(NativePlayerLoopSystem*)
#10 0x00000104c0b490 in PlayerLoop()
#11 0x00000109332f60 in EditorPlayerLoop::Execute()
#12 0x00000109346c30 in PlayerLoopController::InternalUpdateScene(bool, bool)
#13 0x0000010934645c in PlayerLoopController::UpdateSceneIfNeededFromMainLoop()
#14 0x000001093281b4 in Application::TickTimer()
#15 0x0000010cca716c in -[EditorApplication onEditorUpdatesTickTimer]
#16 0x000001879c5288 in __NSFireTimer
#17 0xb47c0001868755b8 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
#18 0xc65000018687525c in __CFRunLoopDoTimer
#19 0x2c6c800186874d94 in __CFRunLoopDoTimers
#20 0xb72d8001868581cc in __CFRunLoopRun
#21 0x7610000186857434 in CFRunLoopRunSpecific
#22 0xc55800019100119c in RunCurrentEventLoopInMode
#23 0x3028800191000fd8 in ReceiveNextEventCommon
#24 0xbc1b000191000d30 in _BlockUntilNextEventMatchingListInModeWithFilter
#25 0x9a5980018a0b6cc8 in _DPSNextEvent
#26 0x780b80018a8ad4d0 in -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#27 0x743280018a0a9ffc in -[NSApplication run]
#28 0x820480018a081240 in NSApplicationMain
#29 0x722780010ccca890 in EditorMain(int, char const**)
#30 0x0000010cccac8c in main
#31 0x000001863ef154 in start{code}
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Resolution Note (fix version 6000.1.0a3):
Fixed a bug that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing.