Search Issue Tracker
Fixed in 5.6.0f3
Votes
0
Found in
5.5.2f1
Issue ID
897758
Regression
Yes
Crash when setting Animator's float property in Animation window
To reproduce:
1. In a new project, go to Assets -> Create -> Animator Controller
2. Create new float property in Animator window and name it Speed
2. Create new game object
3. Add Animator Controller created in step 1
5. Select game object, created in step 2
6. In Animation window, click Create button
7. Click Add Property and click plus icon next to Animator -> Speed
8. Type any number
Expected: Unity does not crash when changing Animator's float property in Animation window
Actual: Unity crashes when changing Animator's float property in Animation window
Reproduced in 5.52f1, 5.5.2p3, 5.5.2p4
Did not reproduce in 5.6.0f2, 5.6.0f3, 2017.1.0a6
Regression introduced in 5.5.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
Add comment