Search Issue Tracker
Fixed in 2020.3.X
Votes
0
Found in
2020.3.4f1
2020.3.13f1
Issue ID
1362642
Regression
Yes
Crash when entering the Play mode
How to reproduce:
1. Open the attached project "Eight-Prototyping.zip"
2. Open the "BattlePrototype" Scene
3. Press the Play button
Expected result: The Editor starts the Game
Actual result: Crash
Reproducible with: 2020.3.4f1, 2020.3.13f1
Not reproducible with: 2020.3.3f1, 2020.3.14f1, 2020.3.18f1, 2021.1.20f1, 2021.2.0b10, 2022.1.0a7
Could not test with: 2019.4.30f1 (Errors: "Failing to load. File may be corrupted or was serialized with a newer version of Unity")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.3):
Fixed in 2020.3.14f1