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Fixed
Votes
0
Found in
2022.2.0a1
2022.2.0b4
2023.1.0a6
Issue ID
UUM-11675
Regression
Yes
Crash when editing Particle System in Prefab Edit mode
Reproduction steps:
# Open attached project "SpriteIssues.zip" and scene "BaseBattleWorld_ProperUnits"
# In Project window, open "Assets -> Prefabs -> Troops -> TroopAnimationPrefabs -> Troop_Enemy_Hero" Prefab for editing
# In Hierarchy window, select "Enemy_Hero -> Troop_Enemy_Hero -> Walk VFX"
# In Inspector window, perform various changes in the Transform Component's scale, ParticleSystem Component's "Start Lifetime" and "Shape -> Scale -> X" fields (increasing lifetime and quickly changing the scale seems to reproduce the crash the most consistently)
# Observe Editor
Expected result: No crash
Actual result: Crash
Reproducible with: 2022.2.0a1, 2022.2.0b4, 2023.1.0a6
Not reproducible with: 2021.3.8f1, 2022.1.0b1, 2022.1.13f1
Could not test with: 2020.3.38f1 (project breaks)
Reproduced on: Windows 10
Comments (3)
-
richardkettlewell
Jun 17, 2024 08:17
Please report a new bug - the situation in this issue is fixed, perhaps yours is slightly different.
-
oopsallspam
Jun 15, 2024 14:04
This still happens all the time :P
-
Durium
Feb 20, 2024 21:25
This is not fixed. Im having this issue
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-11674