Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
1
Found in
2018.4.4f1
2019.2.0b8
2019.2.0f1
2019.3.0a3
2020.1.0a1
Issue ID
1183992
Regression
Yes
Crash when dragging an Asset with SkinnedMeshRenderer Component created using SaveAsPrefabAsset() after changing objects's Mesh
How to reproduce:
1. Open the attached project("Prefab Test Project")
2. Enter Playmode
3. Exit Playmode and drag "GeneratedPrefab" Asset from Assets folder to the Scene
Reproducible with: 2018.4.4f1, 2018.4.10f1, 2019.2.0b8, 2019.2.7f2, 2019.3.0a3 ,2019.3.0b5, 2020.1.0a6
Not reproducible with: 2018.4.3f1, 2019.2.0b7, 2019.3.0a2
Notes:
- The GameObject referenced in SkinnedMeshRenderer field in the "Controller" script must be a Prefab
- Couldn't test on 2017.4 as PrefabUtility did not contain SaveAsPrefabAsset() method
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment