Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.0.1f1
Issue ID
690479
Regression
No
Crash when applying changes to prefab after script renaming
- Open attached project
- Drag prefab Prefabs\Vehicles\Abstract Tank.prefab to the Hierarchy to create an instance of it
- On this instance, go to Above\Health Bar
- Select the StayInsideBoundaries script and rename it to StayInsideBoundaries1
- Click on the green icon next to the prefab (http://i.imgur.com/p8m4boa.png) an select Apply.
The Editor will crash.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
Add comment