Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.1
2022.1.0a13
Issue ID
1380616
Regression
No
Crash onDrawBuffersCommon when editing and saving .cginc file
Reproduction steps:
1. Open the user's attached project
2. Open the ReflectionPayload.cginc file
3. Make changes in the file.
4. Go back to the editor
5. Repeat 3 and 4 steps until Unity crashes
Expected result: The Editor works just as before changing the file
Actual result: Editor crashes
Reproducible with: 2022.1.0b2
Could not reproduce with: 2021.2.7f1: crash on open (BufferD3D12::BeginWrite), 2020.3.25f1: crash on open (GfxDeviceWorker::RunCommand), 2019.4.34f1: compilation errors (No overload for method 'GetProjectionMatrix' takes 1 arguments etc.)
Notes: the issue is reproducible ~1/20 times
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment