Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.1
2022.1.0a13
Issue ID
1380616
Regression
No
Crash onDrawBuffersCommon when editing and saving .cginc file
Reproduction steps:
1. Open the user's attached project
2. Open the ReflectionPayload.cginc file
3. Make changes in the file.
4. Go back to the editor
5. Repeat 3 and 4 steps until Unity crashes
Expected result: The Editor works just as before changing the file
Actual result: Editor crashes
Reproducible with: 2022.1.0b2
Could not reproduce with: 2021.2.7f1: crash on open (BufferD3D12::BeginWrite), 2020.3.25f1: crash on open (GfxDeviceWorker::RunCommand), 2019.4.34f1: compilation errors (No overload for method 'GetProjectionMatrix' takes 1 arguments etc.)
Notes: the issue is reproducible ~1/20 times
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment