Search Issue Tracker
Fixed in 0.3.0-preview
Votes
0
Found in [Package]
2019.3.10f1
2020.2
Issue ID
1241721
Regression
No
Freeze/Crash on HP_UnlockPlugin when Solver Iteration Count is set to more than 256 in Physics Step Component
How to reproduce:
1. Open the attached project "Case_1231721" and load scene "2b1. Motion Properties - Mass"
2. In the Hierarchy select "GameObject"
3. In the Inspector set Simulation type of Component "Physics Step" to either Havok Physics, or Unity Physics
4. Press Play
Expected result: Editor works normally
Actual result: Editor freezes, if Unity Physics was selected, or the Editor crashes if Havok Physics was selected
Reproducible with:
Havok Physics: 0.1.1-preview, 0.1.2-preview, 0.2.2-preview (2019.3.13f1, 2020.1.0b9, 2020.2.0a10)
Unity Physics: 0.1.0-preview (2019.3.13f1, 2020.1.0b9, 2020.2.0a10), 0.3.2-preview (2020.2.0a10)
Not reproducible with:
Unity Physics: 0.0.2-preview.1 (2019.3.13f1, 2020.1.0b9)
Could not test with:
0.0.2-preview.1 (2020.2.0a10, package throws errors), 2017.4.40f1, 2018.4.22f1 (Unity Physics and Havok Physics not available)
First lines of the Stack trace with Havok Physics selected:
0x00007FFC10CF6AC6 (HavokNative) HP_UnlockPlugin
0x00007FFC10D1BB01 (HavokNative) HP_UnlockPlugin
0x00007FFC10D05748 (HavokNative) HP_UnlockPlugin
0x00007FFC10B8DB67 (HavokNative) HP_UnlockPlugin
0x00007FFC10B02AB2 (HavokNative) HP_ProcessStep
0x00007FFC3F3810EA (ebf394a426309c84c4ccf28e43dfa06) 92443126A0D34A67
0x00007FF7B5B18FE4 (Unity) ExecuteJob
0x00007FF7B5B1924C (Unity) ExecuteJobCopyData
Notes:
1. Trying to change the Solver Iteration Count in Project Preferences above 255, caps it at 255
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 0.3.0-preview):
Fixed in: Havok Physics for Unity 0.3.0-preview.1