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Fixed
Fixed in 2021.3.21f1, 2022.2.11f1, 2023.2.0a1
Votes
2
Found in
2020.3.35f1
2021.1.28f1
2021.2.7f1
2021.3.6f1
2022.1.0b2
2022.2.0b1
Issue ID
UUM-3576
Regression
No
Crash on vkGetInstanceProcAddr & DrawBuffersBatchModeEnabling with keyword INSTANCING_ON when using Vulkan, OpenGLES and Metal
How to reproduce:
1. Open the attached project from "CrashInVkGLES.zip"
2. Open Scene "SampleScene"
3. Enter Play Mode
Reproducible with: 7.4.3, 7.7.1, 10.8.0, 11.0.0, 12.1.2, 13.1.3 (2019.4.0f1, 2019.4.34f1, 2020.3.25f1, 2021.1.28f1, 2021.2.7f1, 2022.1.0b2)
First lines of stack traces:
0x00007FF8D72C2B27 (nvoglv64) vkGetInstanceProcAddr
0x00007FF8D72C36E2 (nvoglv64) vkGetInstanceProcAddr
0x00007FF6BACD2C6C (Unity) vk::DescriptorSetUpdater::Update
0x00007FF6BACEDE29 (Unity) vk::DescriptorSetLayout::GetDescriptorSet
0x00007FF6BACC8F66 (Unity) vk::DescriptorState::Bind
0x00007FF6BACAE426 (Unity) GfxDeviceVKBase::DrawBuffersBatchMode
GfxDeviceMetalBase::DrawBuffersBatchMode(GfxBatchHeader const&)
GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)
GfxDeviceWorkerAutoreleasePoolProxy
GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)
Notes:
1. Could not reproduce with HDRP and without URP
2. Could not reproduce with DirectX's
3. Crash with OPENGL ES produces only: 0x00007FF95E962651 (ntdll) RtlUserThreadStart
Comments (1)
-
Xypherorion
Aug 25, 2022 14:51
This is the only issue standing in the way of smooth Vulkan development between platforms while developing on windows. Please prioritize fixing this crash! I'm looking forward to a single rendering platform for VR. This will make testing shaders before deploying to Quest 2 much less stressful.
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Resolution Note (fix version 2023.2.0a1):
Fixed in 2023.2.0a1
Resolution Note (fix version 2022.2.11f1):
Fixed in 2022.2.11f1, implemented error message.
Resolution Note (fix version 2021.3.21f1):
Fixed in 2021.3.21f1, implemented error message.