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Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b1
Issue ID
900850
Regression
No
Crash on UnityScene::UnloadSceneObjects when closing scene which was closed on SceneClosingCallback
To reproduce:
1. Download and open attached project.
2. Execute menu item: "BUG/Delete scene"
Crash!
...
EditorSceneManager.sceneClosing += SceneClosingCallback;
// Close any scene here
...
static void SceneClosingCallback(Scene scene, bool remove)
{
EditorSceneManager.sceneClosing -= SceneClosingCallback; // Workaround not to make an infinite loop
EditorSceneManager.CloseScene(scene, true);
EditorSceneManager.sceneClosing += SceneClosingCallback;
}
Closing the same scene on EditorSceneManager.sceneClosing callback will result in closing the same scene twice, will try to free memory which is already freed.
Reproduced on: 2017.1.0b1
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