Search Issue Tracker
Fixed
Votes
1
Found in
6000.0.12f1
Issue ID
UUM-76843
Regression
Yes
Crash on TypeTreeIterator::GetNode when opening a specific folder
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Click on the "Assets\Ship" folder in the Project window
3. If it does not crash close the Editor and repeat from step 1
Expected result: "Assets\Ship" folder is opened
Actual result: Editor crashes
Reproducible with: 6000.0.10f1, 6000.0.12f1
Not reproducible with: 2021.3.40f1, 2022.3.39f1, 6000.0.9f1
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note: After deleting library the folder opens normally but after closing and reopening the project it still causes the crash
First few lines of stack trace:
{noformat}0x00007FF80D2605FA (Unity) TypeTreeIterator::GetNode
0x00007FF80D28EAC8 (Unity) TypeTreeQueries::IsStreamedBinaryCompatible
0x00007FF80E3FED3E (Unity) GenerateUndoAndRedoDiffs
0x00007FF80E40CD3E (Unity) PropertyUndoManager::Flush
0x00007FF80DF1CC7E (Unity) Application::TickTimer{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-77033