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Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X

Votes

0

Found in

2021.3.42f1

2022.3.42f1

6000.0.15f1

6000.1.0a7

7000.0.0a1

Issue ID

UUM-77941

Regression

No

Crash on tlsf_free when calling "UnloadResources" with the "OnDisable" function

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How to reproduce:
1. Open the attached "UnloadCrash" project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter Play Mode, Leave Play Mode, and enter Play Mode

Reproducible with: 2021.3.42f1, 2022.3.42f1, 6000.0.15f1

Reproducible on: macOS 14.5 Sonoma (Intel), Windows 10 (reported by user)
Not reproducible on: No other environment tested

Notes:
- If “OnDisable“ function in the “MainScript“ Script is commented out, then Unity won’t crash, but the “Awake“ function won’t be called

First few lines of stack trace:
0x00007ff61c3ac1e4 (Unity) tlsf_free
0x00007ff61a1558bb (Unity) DynamicHeapAllocator::Deallocate
0x00007ff61a166ddf (Unity) DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate
0x00007ff61a156132 (Unity) MemoryManager::Deallocate
0x00007ff61a15ebfa (Unity) free_alloc_internal

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