Search Issue Tracker
Fixed in 2022.3.13f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0a12
Votes
0
Found in
2022.3.11f1
2023.1.0b14
2023.2.0a12
2023.3.0a3
Issue ID
UUM-34313
Regression
No
Crash on SharedRendererScene::~SharedRendererScene when entering Play Mode
Reproduction steps:
1. Open the attached “repro-project“
2. Open the Assets/Scenes/Scenes/GameCoreScene.unity scene
3. Enter Play Mode
4. Observe the crash
Reproducible with: 2022.2.17f1, 2023.1.0b14, 2023.2.0a12
Could not test with: 2020.3.47f1, 2021.3.23f1 - due to errors in the Console when downgrading the project
Reproduced on: Windows 10 Pro
Note: Also reproduced in Player
First few lines of the stack trace:
{{0x00007ff656d3b602 (Unity) SharedRendererScene::~SharedRendererScene }}
{{0x00007ff656d3b14a (Unity) CullResults::~CullResults }}
{{0x00007ff656f195a9 (Unity) CleanupScriptableCullResults }}
{{0x00007ff656f04dbc (Unity) ScriptableRenderContext::~ScriptableRenderContext }}
{{0x00007ff656d2775b (Unity) RenderManager::RenderCamerasWithScriptableRenderLoop}}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment