Search Issue Tracker
Fixed
Fixed in 2023.3.X, 2023.3.0a12
Votes
0
Found in
2023.3.0a11
Issue ID
UUM-56884
Regression
Yes
Crash on ShaderLab::FloatVal::ToFloat when switching Scene view shading mode to wireframe
Reproduction steps:
1. Create a new 3D project
2. Add a Sphere in the Hierarchy window (Right-click > 3D Object > Sphere)
3. Set Scene view Shading mode to Shaded Wireframe in the Scene view View Options toolbar
Expected result: Scene view shading mode is set to Wireframe
Actual result: Editor crashes
Reproducible with: 2023.3.0a11
Not reproducible with: 2021.3.32f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a10
Fixed in: 2023.3.0a12
Reproducible on: Windows 10
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FFB5A87A7E4 (Unity) ShaderLab::FloatVal::ToFloat
0x00007FFB5A876802 (Unity) ShaderLab::ShaderState::ApplyShaderState
0x00007FFB5A866A27 (Unity) ShaderLab::Pass::ApplyPass
0x00007FFB5A7C3831 (Unity) ApplyMaterialPass
0x00007FFB5A4CCE17 (Unity) BatchRenderer::ApplyShaderPass{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment