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Fixed in 2023.1.0b10
Fixed in 2023.1.X, 2023.2.X, 2023.2.0a9
Votes
0
Found in
2023.1.0b8
2023.2.0a6
Issue ID
UUM-30256
Regression
Yes
Crash on scripting_array_length when selecting a GameObject from the Hierarchy
Reproduction steps:
1. Open the attached “repro-project“
2. Open the “Example2“ scene
3. Click the “A*” GameObject
4. Observe the crash
Reproducible with: 2023.1.0a20, 2023.1.0b8, 2023.2.0a6
Not reproducible with: 2020.3.46f1, 2021.3.20f1, 2022.2.11f1, 2023.1.0a19
Reproduced on: Windows 10 Pro
First few lines of the stack trace:
{{0x00007FF9284B464E (Unity) scripting_array_length }}
{{0x00007FF928AB88EF (Unity) TextRendering::TextCoreGeneratorGroup::Get }}
{{0x00007FF928AFE53A (Unity) GUIStyle::DrawContent }}
{{0x00007FF928AFD784 (Unity) GUIStyle::Draw }}
{{0x00007FF92788E72A (Unity) GUIStyle_CUSTOM_Internal_Draw2_Injected}}
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