Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a19
Issue ID
1269988
Regression
Yes
Crash on saving data from Profiler ProfilerDriver_CUSTOM_SaveProfile(ScriptingBackendNativeStringPtrOpaque
Crash on saving data from Profiler ProfilerDriver_CUSTOM_SaveProfile(ScriptingBackendNativeStringPtrOpaque*)
To repro:
0. Open sampleproject attached, open scene NetCube.
1. Start Deep profiling of Editor.
2. Enter playmode.
3. Wait for some time, exit playmode and save profiled data.
Actual result: Editor crashes with stack trace:
Thread 0 Crashed:: tid_307
0 ??? 0x00007fff6a6bceb6 0 + 140734978838198
1 libmonobdwgc-2.0.dylib 0x00000001390ce9dd mono_sigsegv_signal_handler + 443
2 com.unity3d.UnityEditor5.x 0x000000010a34d258 burst_signal_handler(int, __siginfo*, void*) + 232
3 ??? 0x00007fff6a76e5fd 0 + 140734979565053
4 com.apple.CoreFoundation 000000000000000000 0 + 0
5 libsystem_c.dylib 0x00007fff6a607891 __vfprintf + 5379
6 libsystem_c.dylib 0x00007fff6a62dad3 __v2printf + 475
7 libsystem_c.dylib 0x00007fff6a613ee7 _vsnprintf + 417
8 libsystem_c.dylib 0x00007fff6a613f90 vsnprintf + 68
9 com.unity3d.UnityEditor5.x 0x000000010a831ae6 VFormat(char const*, __va_list_tag*) + 86
10 com.unity3d.UnityEditor5.x 0x000000010a831c33 Format(char const*, ...) + 147
11 com.unity3d.UnityEditor5.x 0x000000010c9f8143 profiling::ProfilerSession::GenerateLoadSaveError(core::basic_string<char, core::StringStorageDefault<char> > const&, bool, core::basic_string<char, core::StringStorageDefault<char> >) + 51
12 com.unity3d.UnityEditor5.x 0x000000010c9f9005 profiling::ProfilerSession::SaveToFile(core::basic_string<char, core::StringStorageDefault<char> > const&) + 581
13 com.unity3d.UnityEditor5.x 0x000000010cb2ebf6 ProfilerDriver_CUSTOM_SaveProfile(ScriptingBackendNativeStringPtrOpaque*) + 214
14 ???
Reproduces in 2020.2.0a19
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene
Add comment