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Votes
0
Found in
2020.1.0a22
2020.1.0f1
2020.2.0a1
Issue ID
1265910
Regression
No
Crash on RegisterPlugin on opening the project
Reproduction steps:
1. Open the User's supplied project
Reproduces on: 2020.1.0a22, 2020.1.2f1, 2020.2.0a1, 2020.2.0a20
Not reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.0a21
First few lines of the stack trace:
0x00007FF69D04807B (Unity) RegisterPlugin
0x00007FF69D042479 (Unity) FindAndLoadUnityPlugin
0x00007FFEB6B82447 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\loader.c:1269] mono_lookup_pinvoke_call
0x00007FFEB6B94E76 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\marshal.c:8035] mono_marshal_get_native_wrapper
0x00007FFEB6C6C0C2 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\method-to-ir.c:8431] mono_method_to_ir
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Resolution Note (2020.1.X):
The crash here is in code specific to the project - not in Unity or ARCore SDK code. The issue is that this call needs to be made inside of Start() in ScreenCapturer.cs. It cannot be called in the class constructor before plugins are available.
GoogleARCore.Frame.CameraImage.AcquireCameraImageBytes();
Once that call was moved to Start() the editor crash went away and the app ran on a Pixel 3a without issue.