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Fixed
Fixed in 2.3.0-pre.1, 2.4.0-exp.1
Votes
0
Found in [Package]
2.3.0-pre.1
Issue ID
XRCB-11
Regression
Yes
Crash on __pthread_kill when fixing a Project Validation issue
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the Project Settings Window (File > Project Settings)
3. In the Project Settings Window, navigate to XR Plug-in Management > Project Validation > Android
4. In the Project Validation settings section, press the Fix button on any warning
5. Observe the Editor
Expected result: The Editor does not crash
Actual result: The Editor crashes
Reproducible with: 2.3.0, 2.4.0-exp.3 (6000.0.1f1, 6000.0.5f1)
Not reproducible with: 2.3.0, 2.4.0-exp.3 (2021.3.39f1, 2022.3.32f1, 6000.0.0f1)
Reproducible on: MacOS Sonoma 14.4.1 (user’s), 14.5 (Intel)
Not reproducible on: No other environment tested
Workaround: Press the “Fix all” button instead of fixing individual issues
Note: The issue occurs regardless of the issue chosen to fix
First few lines of the stack trace:
#0 0x007ff815ebb14a in __pthread_kill
#1 0x007ff815e19a39 in abort
#2 0x007ff815eac932 in abort_message
#3 0x007ff815e9f13a in demangling_terminate_handler()
#4 0x007ff815b3c00a in _objc_terminate()
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Resolution Note:
This crash occurred as late as Unity 6000.0.5f1. However, the Project Validation repro steps do not cause this crash in Unity 6000.0.6f1.
Resolution Note (fix version 2.4.0-exp.1):
This crash occurred as late as Unity 6000.0.5f1. However, the Project Validation repro steps do not cause this crash in Unity 6000.0.6f1.
Resolution Note (fix version 2.4.0-exp.1):
Fixed in Unity 6000.0.6f1.
Resolution Note (fix version 2.3.0-pre.1):
Fixed in Unity 6000.0.6f1.