Search Issue Tracker
Fixed
Fixed in 2020.3.45f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0a21
Votes
1
Found in
2020.3.35f1
2021.3.3f1
2022.1.2f1
2022.2.0a15
2023.1.0a16
Issue ID
UUM-2293
Regression
No
Crash on __pthread_kill when EditorUtility.OpenFolderPanel is executed
Reproduction steps:
1. Open the user's project
2. In the Main Menu click Zoofrenz > 3D Builder
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15
Reproducible on: macOS x64, macOS ARM64
Not reproducible on: Windows 10
First few line from the stacktrace:
#0 0x007ff8094cb00e in __pthread_kill
#1 0x007ff80944cd24 in abort
#2 0x007ff8094bd082 in abort_message
#3 0x007ff8094ae1bd in demangling_unexpected_handler()
#4 0x007ff8093ab00e in _objc_terminate()
#5 0x007ff8094bc4a7 in std::__terminate(void (*)())
Notes:
- On 2019.4 it freezes instead of crashing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView speed is slower when entering Play mode
- UI Builder elements disappear and "Semantic - Unknown template name" error appears when changes to "Template" parameter are saved
- Renderers outside Light Probe hull use incorrect Ambient Probe values when "Renderer Light Probe Selection" is set to "Use Ambient Probe" and "Light Probes" on Mesh is set to "Blend Probes"
- ArgumentNullException error occurs when selecting a Camera in the Hierarchy with the Scene view open
- Clicking 'Open Editor Log' through the Console fails to open redirected Logs when relative Log files exist outside of the Project root
Resolution Note (fix version 2023.1.0a21):
Fixed in: 2023.1.0a21
Resolution Note (fix version 2022.2.4f1):
Fixed in: 2022.2.4f1
Resolution Note (fix version 2021.3.17f1):
Fixed in: 2021.3.17f1
Resolution Note (fix version 2020.3.45f1):
Fixed in: 2020.3.45f1