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Under Consideration for 6000.7.X
Votes
0
Found in
6000.0.73f1
6000.3.14f1
6000.4.4f1
6000.5.0a6
6000.6.0a5
6000.7.0a1
Issue ID
UUM-141036
Regression
No
Crash on ProtectedScopedThreadAttach::ProtectedScopedThreadAttach when performing various Unity operations
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
- Leaving the Editor idle
- Building the project
Reproducible with versions: 6000.0.62f1-6000.0.73f1, 6000.3.0b4-6000.3.14f1, 6000.4.0b2-6000.4.4f1, 6000.5.0a6 (Sentry data)
Reproducible on: Windows 11 (user)
Notes:
- Not reproduced by CQA
- Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
First few lines of StackTrace:
0x00007FFB87018DD8 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\threads.c:1689] mono_thread_internal_attach
0x00007FFB8BC8FD05 (Unity) scripting_thread_attach
0x00007FFB8BC9CA48 (Unity) ProtectedScopedThreadAttach::ProtectedScopedThreadAttach
0x00007FFB898F61A9 (Unity) PreviewTextureManager::GetMostImportantTextureToLoad
0x00007FFB898FA659 (Unity) PreviewTextureManager::LoadingLoop
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