Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0b8
2020.2
2020.2.0f1
2021.1
Issue ID
1300309
Regression
Yes
Crash on physx::Scb::Body::addSpatialAcceleration when removing child from ArticulationBody with force in Play Mode
Reproduction steps:
1. In the user's attached project open "SampleScene"
2. Enter Play Mode
3. Enable Add Some Force component on the "Cube" game object
4. Drag out the child object of “Cube” (“Sphere”)
Expected result: Editor does not crash
Actual result: Editor crashes
Reproducible with: 2020.1.0b8, 2020.1.17f1, 2020.2.1f1, 2021.1.0a10
Not reproducible with: 2020.1.0a23, 2020.1.0b7, 2021.1.0b1
Could not test with: 2018.4.30f1, 2019.4.17f1, 2020.1.0a14 (no articulation body component)
2020.1.0a15, 2020.1.0a22 (no articulation body force)
Comments (1)
-
PallArinbj
Feb 08, 2021 16:03
Any plans to fix this in 2020?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Resolution Note (fix version 2021.1):
Does no longer reproduce with 2021.1.0b1