Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0b7
2018.3.2f1
Issue ID
1118688
Regression
Yes
Crash on Mono JIT Code when calling virtual protected void
How to reproduce:
1. Open the "mono_crash,zip" project
2. Open the "test_scene.unity" scene
3. Press Play
Actual result: Unity crashes.
Reproducible with:2019.2.0a4, 2019.1.0b2, 2018.3.5f1, 2018.3.0b7.
Regression introduced in: 2018.3.0b7.
Not reproducible with: 2018.3.0b6, 2018.3.0a1, 2018.2.20f1, 2018.1.9f2.
Notes:
The crash happens on line "Test();" Preloadable.cs: 8.
Crash happens because mono fails to catch null reference exception in line "activeModulePrefabs [i].EnsurePreloaded ();" ModuleManager.cs: 13.
--------------------------------------------
Fixed in 2019.2.0a8, 2019.1.0b7, 2018.3.11f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment