Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0x
Issue ID
1052134
Regression
No
Crash on mono_add_process_object when selecting custom Prefab
How to reproduce:
1. Open the attached project
2. In Project window, select the "Expozure.Engine" prefab from the Assets/Expozure/Prefabs folder
Expected result: Editor does not crash.
Actual result: Editor crashes.
Reproducible with - 2018.2.0x-ImprovedPrefabs (ff19e2e229d2)
Not reproducible with - 2017.1.4p2, 2017.2.3p1, 2017.4.6f1, 2018.1.6f1, 2018.2.0b9, 2018.3.0a3
Stack trace:
(mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\unity-liveness.c:190] mono_add_process_object
(mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\unity-liveness.c:355] mono_traverse_array
(mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\unity-liveness.c:304] mono_traverse_objects
(mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\unity-liveness.c:522] mono_unity_liveness_calculation_from_root
(Unity) MarkDependencies
(Unity) GarbageCollectSharedAssets
(Unity) UnloadUnusedAssetsOperation::IntegrateMainThread
(Unity) PreloadManager::UpdatePreloadingSingleStep
(Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
(Unity) Application::TickTimer
(Unity) MainMessageLoop
(Unity) WinMain
(Unity) __scrt_common_main_seh
(KERNEL32) BaseThreadInitThunk
(ntdll) RtlUserThreadStart
Fixed in 2018.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment