Search Issue Tracker
Fixed
Fixed in 6000.2.13f1, 6000.3.0b10, 6000.4.0a6, 6000.5.0a1
Votes
0
Found in
6000.2.7f1
6000.3.0b5
6000.4.0a2
6000.5.0a1
Issue ID
UUM-121651
Regression
Yes
Crash on mecanim::skeleton::SkeletonSetDoF when entering Play Mode in a specific scene
How to reproduce:
1. Open the attached “IN-114094.zip” project
2. Open the “ExportedProject/Assets/Scenes/GameScene”
3. Enter Play Mode
4. Observe the crash
Reproducible in: 6000.1.0a2, 6000.2.7f2, 6000.3.0b5, 6000.4.0a2
Not reproducible in: 6000.0.59f1, 6000.1.0a1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of stacktrace:
{noformat}0x00007FFBEA2D752D (Unity) mecanim::skeleton::SkeletonSetDoF
0x00007FFBEA2C57C7 (Unity) mecanim::human::Human2SkeletonPose
0x00007FFBEA2D1495 (Unity) mecanim::human::RetargetTo
0x00007FFBEA2B4037 (Unity) mecanim::animation::EvaluateAvatarRetarget{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment