Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a2
2018.2.1f1
Issue ID
1072016
Regression
Yes
Crash on LightmapSettingsManager::​CheckSettingsConsistency when reloading asynchronously unloaded Scene
How to reproduce:
1. Open the attached "TestFor1072016.zip" project's SampleScene
2. Play the Scene
3. Press "Reload Scenes" button
4. Observe the Crash
Reproducible with: 2018.2.0a2, 2018.2.5f1, 2018.3.0a9
Not reproducible with: 2017.2.3p3, 2017.4.9f1, 2018.1.9f1, 2018.2.0a1
Update: fixed in Unity 2018.3.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment