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Fixed in 2022.2.14f1
Fixed in 2021.3.23f1
Votes
1
Found in
2021.3.20f1
Issue ID
UUM-29453
Regression
Yes
Crash on GUIView::ProcessInputEvent when selecting values from the Static Editor Flags drop-down menu
Reproduction steps:
1. Open the attached “repro-project“
2. In the Hierarchy window select the “Parent“ GameObject
3. In the Inspector window keep selecting and deselecting values from the Static Editor Flags drop-down menu
4. Observe the crash
Reproducible with: 2021.3.17f1, 2021.3.20f1
Not reproducible with: 2020.3.46f1, 2021.3.16f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5
Reproduced on: Windows 10 Pro
First few lines of the stack trace:
{{0x00007ff664118ae3 (Unity) GUIView::ProcessInputEventFromAPI }}
{{0x00007ff6641189b8 (Unity) GUIView::ProcessInputEvent }}
{{0x00007ff6646f46dc (Unity) GUIView::ProcessEventMessages }}
{{0x00007ff6646ee466 (Unity) GUIView::GUIViewWndProc }}
{{0x00007ffeeb3ee7e8 (USER32) CallWindowProcW}}
Comments (1)
-
evyatron
Mar 14, 2023 16:26
I opened a separate bug that was marked duplicate of this - so just wanted to make sure it's known that it's not just the Static flags that cause the crash.
It's been happening to me several times a day, always when working on UI prefabs (prefabs whose parent is a rect transform) - doing anything from changing game object's positions, anchors, or even just changing a sprite on an Image component.
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Resolution Note (fix version 2022.2.14f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-29982
Resolution Note (fix version 2021.3.23f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-29982