Search Issue Tracker
Fixed
Fixed in 6.0.X
Votes
0
Found in [Package]
6.0.1
Issue ID
PBLD-145
Regression
Yes
Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when pressing Shift and using the "Create Cube" tool in a specific project
How to reproduce:
1. Open the attached "CrashRepro” project
2. Open the “Assets/_CorruptedShell_/Levels/DevLevel/DevLevel.unity“ Scene
3. Open the Scene view and select the “Create Cube“ tool in the Tools menu
4. Press shift twice
Reproducible with: 6.0.1 (6000.0.15f1)
Not reproducible with: 6.0.1-pre.2 (6000.0.0b14)
Can’t test with: 5.2.2 (2021.3.42f1, 2022.3.421) (No “Create Cube“ tool)
Reproducible on: macOS 14.5 Sonoma (Intel), Windows 11 (reported by user)
Not reproducible on: No other environment tested
Notes:
- Not reproducible in a new project
First few lines of stack trace:
0x00007FFDBB403BD8 (Unity) GfxDeviceD3D11Base::DrawBuffersBatchMode
0x00007FFDBCBF91C9 (Unity) GfxDeviceWorker::RunCommand
0x00007FFDBCBFC77C (Unity) GfxDeviceWorker::RunExt
0x00007FFDBCBFC8AD (Unity) GfxDeviceWorker::RunGfxDeviceWorker
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 6.0.X):
Fixed a bug where using the preview shape with HDRP would crash the editor.