Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a6
Issue ID
1161850
Regression
No
Crash on GetGoodPathNameForGUID when saving scene while loading a scene in OnPostProcessAllAssets with EditorSceneManager
How to reproduce:
1. Open attached project
2. Add empty game object to SampleScene
3. Save scene
Reproducible with: 2017.4.29f1, 2018.4.2f1, 2019.1.7f1, ,2019.2.0b6, 2019.3.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Resolution Note (fix version 2019.3):
Fixed in: 2020.1.0a12