Search Issue Tracker
Fixed in 2022.3.34f1
Fixed in 2022.3.X, 6000.0.X, 6000.0.0b14, future release
Votes
0
Found in
2020.3.48f1
2021.3.25f1
2022.2.20f1
2023.1.0b16
2023.2.0a16
2023.3.0a3
6000.0.0b11
Issue ID
UUM-36106
Regression
No
Crash on FMOD::OutputWASAPI::parseUUIDString when changing sound input to a misconfigured microphone
Reproduction steps:
1. Install NDI tools for Webcam
2. Set sound input to any NDI Webcam
3. Open the attached project “CrashRepro“
4. Enter the Play Mode
5. Click on the “Start Async“ button in the Game View
6. Set sound input to any other NDI Webcam
Expected result: Sound input is changed to another NDI Webcam
Actual result: Editor crashes
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.20f1, 2023.1.0b16, 2023.2.0a16
Reproducible on: Windows 11
First few lines of stack trace:
{noformat}0x00007FF7CC2C6EAD (Unity) FMOD::OutputWASAPI::parseUUIDString
0x00007FF7CC2C71EA (Unity) FMOD::OutputWASAPI::recordGetDriverInfo
0x00007FF7CC238972 (Unity) FMOD::SystemI::getRecordDriverInfo
0x00007FF7CC27E264 (Unity) FMOD::Output::recordGetInfo
0x00007FF7CC238AF3 (Unity) FMOD::SystemI::getRecordPosition{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.0):
Fixed a Windows bug, where an audio device that returns a mal-formed UUID string could crash the Windows Editor or player.