Search Issue Tracker
Fixed
Fixed in 2023.1.0b16, 2023.2.0a12
Votes
0
Found in
2023.1.0b5
2023.2.0a1
Issue ID
UUM-30279
Regression
Yes
Crash on ExrDecoder::DecodePixelsImpl when loading .exr texture file
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Click on Bug>LoadImageEXR
Expected result: Texture gets loaded
Actual result: Editor crashes
Reproducible with: 2023.1.0a11, 2023.1.0b5, 2023.2.0a1
Not reproducible with: 2020.3.45f1, 2021.3.191f, 2022.2.7f1, 2023.1.0a10
Couldn’t test with: 2023.2.0a4 ({{Missing default layout}} table shows up when opening project and reverting to factory settings shows the same table)
Reproducible on: Windows 10
First few lines of stack trace:
{noformat}0x00007FFC19F17329 (Unity) ExrDecoder::DecodePixelsImpl
0x00007FFC19F0FFB7 (Unity) LoadImageIntoTextureImpl<ExrDecoder>
0x00007FFC19F19BFC (Unity) LoadMemoryBufferIntoTextureInternal
0x00007FFC19F197B7 (Unity) LoadMemoryBufferIntoTexture
0x00007FFC19F20DAC (Unity) ImageConversionBindings::LoadImage
0x00007FFC18C68993 (Unity) ImageConversion_CUSTOM_LoadImage_Injected{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock
- PlayModeStateChange.ExitingPlayMode is not logged when Play Mode is exited due to recompilation
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play Mode on a specific project
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
Add comment