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Fixed in 2022.3.15f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.29f1
2022.3.8f1
2023.1.10f1
2023.2.0b6
2023.3.0a2
6000.0.0b11
Issue ID
UUM-47654
Regression
No
Crash on DynamicHeapAllocator::Allocate(unsigned long, int) when entering the Play Mode
Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the "Assets/Scenes/SampleScene.unity" scene
3. Enter the Play mode
Expected result: The Play mode is entered
Actual result: The Editor crashes
Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2
Reproducible on: macOS 13.4.1 (M1 Max)
Not reproducible on: No other environment tested
Note: Crash may not reproduce consistently
First few lines of stack frames:
#0 0x00000107022028 in block_locate_free
#1 0x00000104defb0c in DynamicHeapAllocator::Allocate(unsigned long, int)
#2 0x00000104df2c68 in MemoryManager::Allocate(unsigned long, unsigned long, MemLabelId, AllocateOptions, char const, int)
#3 0x00000104df2234 in malloc_internal(unsigned long, unsigned long, MemLabelId const&, AllocateOptions, char const, int)
#4 0x00000104a45bf4 in UnsafeUtility::Malloc(long long, int, NativeCollection::Allocator, ScriptingExceptionPtr*)
#5 0x00000104a45a68 in UnsafeUtility_CUSTOM_Malloc(long long, int, NativeCollection::Allocator)
#6 0x00000315b05618 in (wrapper managed-to-native) Unity.Collections.LowLevel.Unsafe.UnsafeUtility:Malloc (long,int,Unity.Collections.Allocator) [{0x161ab2d00} + 0x70] (0x315b055a8 0x315b0567c) [0x143cc2a80 - Unity Child Domain]
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