Search Issue Tracker
Fixed
Fixed in 6.0.7, 8.0.2, 9.0.0-pre.2
Won't Fix in 7.0.X
Votes
0
Found in [Package]
6.0.6
7.0.3
8.0.1
Issue ID
DANB-285
Regression
Yes
Crash on DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate when opening the project
Reproduction steps:
1. Open the attached “IN-19962_minimized.zip” project
Expected result: The project opens
Actual result: Unity Editor crashes
Reproducible with: 6.0.6 (2021.2.7f1, 2021.3.12f1), 7.0.3 (2022.1.21f1)
Not reproducible with: 4.3.1 (2020.3.41f1), 6.0.5 (2021.3.4f1), 8.0.0-pre.1 (2023.1.0a1, 2023.1.0a2), 8.0.0 (2022.2.0b12, 2023.1.0.a16)
Reproducible on: Windows 11 Pro 21H2
First lines of the stack trace:
{noformat}0x00007ff65c0fbdb0 (Unity) DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate
0x00007ff65c0eea7e (Unity) MemoryManager::Deallocate
0x00007ff65c0ee7b4 (Unity) MemoryManager::Deallocate
0x00007ff65c0f79ba (Unity) free_alloc_internal
0x00007ff65baeae80 (Unity) UnsafeUtility::Free{noformat}
Note: Reimport the project on every version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
Resolution Note (fix version 9.0.0-pre.2):
This is fixed on PSDImporter 9.0.0-pre.2
Resolution Note (fix version 8.0.2):
Fixed in PSDImporter 8.0.2
Resolution Note (fix version 6.0.7):
Fixed in PSDImporter 6.0.7
Resolution Note (7.0.X):
Unity 2022.1 is no longer supported. Please upgrade your project to Unity 2022.2.