Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2017.3.1f1
Issue ID
1017186
Regression
No
Crash on 'DisconnectPrefabInstanceRecursive' when playing the scene
Steps to reproduce:
1. Open user attached project
2. Play the scene
- Editor crashes at this point
0x0000000140713201 (Unity) DisconnectPrefabInstanceRecursive
0x00000001407132C1 (Unity) DisconnectPrefabInstanceRecursive
0x00000001407132C1 (Unity) DisconnectPrefabInstanceRecursive
0x000000014071C572 (Unity) DestroyObjectHighLevel
0x00000001407ACB71 (Unity) DestroyWorldObjects
0x0000000140C8C831 (Unity) EditorSceneManager::RestoreSceneBackups
...
Expected result: editor should not crash when the scene is played
Reproduced in: 2018.2.0a6, 2018.1.0b12, 2017.4.0f1, 2017.3.2f1, 2017.2.2p1, 2017.1.3p2
Fixed in: 2018.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment