Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.5.0a7
6000.6.0a1
Issue ID
UUM-135895
Regression
No
Crash on DebugStringToFilePostprocessedStacktrace when losing focus while building player with Exclusive Fullscreen and Resizable Window disabled
Reproduction steps:
1. Open the attached “BugRepro” project
2. Make sure that the “Fullscreen mode” is set to “Exclusive Fullscreen”, “Resizable window” and “Splash screen” is disabled
3. Build the project (File > Build and Run)
4. Switch focus to another application while the build is in progress
5. Observe the Crash
Reproducible with: 6000.5.0a7, 6000.6.0a1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Not reproduced by CQA
First few lines of the stack trace:
0x00007FFF2B249310 (UnityPlayer) [C:\unity2\Modules\NativeKernel\Source\Logging\LogAssert.cpp:971] DebugStringToFilePostprocessedStacktrace
0x00007FFF2B249972 (UnityPlayer) [C:\unity2\Modules\NativeKernel\Source\Logging\LogAssert.cpp:1035] DebugStringToFile 0x00007FFF2ABF5830 (UnityPlayer) [C:\unity2\PlatformDependent\Win\GfxDevice\d3d12\D3D12Context.cpp:1467] CheckDeviceStatus 0x00007FFF2AC033C3 (UnityPlayer) [C:\unity2\PlatformDependent\Win\GfxDevice\d3d12\D3D12SwapChain.cpp:443] D3D12SwapChain::CreateHWND
0x00007FFF2A978CAD (UnityPlayer) [C:\unity2\PlatformDependent\Win\WinScreenSetup.cpp:1189] WinScreenSetup::SetResolution
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment