Search Issue Tracker
Active
Votes
12
Found in
2021.3.47f1
2022.3.56f1
6000.0.35f1
6000.1.0b2
Issue ID
UUM-92619
Regression
No
Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene load/unload Events
How to reproduce:
1. Open the “CrashRepro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter Play Mode
4. Wait 20 seconds
5. Exit Play Mode
Reproducible with: 2021.3.47f1, 2022.3.56f1, 6000.0.35f1, 6000.1.0b2
Reproducible on: macOS 15.2 Sequoai (Intel), Windows 10 (reported by user)
Not reproducible on: No other environment tested
Note: If issue is not reproduced first time, steps 3 - 5 need to be repeated
First few lines of stack trace:
#0 0x00000000000001 in (Unknown)
#1 0x0000010ceb9705 in CleanupAfterLoad()
#2 0x0000010cf28b94 in LoadSceneOperation::CompletePreloadManagerLoadSceneEditor()
#3 0x0000010cf28301 in LoadSceneOperation::IntegrateMainThread()
#4 0x0000010cf2b0d1 in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error "Invalid editor window of type" is logged in the Console when double clicking an Editor Window to fullscreen it
- Assertion errors ere thrown on the first use of AssetDatabase.StartAssetEditing()
- After deleting all Control Schemes in Input Actions Editor, dropdown title will still show last deleted Control Scheme as selected one
- Prefab Variant tab flickers when expanding and collapsing the "Children" field
- "background-repeat" breaks when using Sprite slicing in UITK
Add comment