Search Issue Tracker
Fixed
Fixed in 6000.0.59f1, 6000.2.2f1, 6000.3.0a4
Votes
20
Found in
2021.3.47f1
2022.3.56f1
6000.0.35f1
6000.1.0b2
6000.2.0a1
6000.3.0a1
Issue ID
UUM-92619
Regression
No
Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene load/unload events
How to reproduce:
1. Open the “CrashRepro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter Play Mode
4. Wait 20 seconds
5. Exit Play Mode
Reproducible with: 2021.3.47f1, 2022.3.56f1, 6000.0.35f1, 6000.1.0b2
Reproducible on: macOS 15.2 Sequoai (Intel), Windows 10 (reported by user)
Not reproducible on: No other environment tested
Note: If issue is not reproduced first time, steps 3 - 5 need to be repeated
First few lines of stack trace:
#0 0x00000000000001 in (Unknown)
#1 0x0000010ceb9705 in CleanupAfterLoad()
#2 0x0000010cf28b94 in LoadSceneOperation::CompletePreloadManagerLoadSceneEditor()
#3 0x0000010cf28301 in LoadSceneOperation::IntegrateMainThread()
#4 0x0000010cf2b0d1 in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
stonstad
Aug 13, 2025 16:08
Associated Unity discussion: https://discussions.unity.com/t/unity-built-in-physics-crash-crash-and-more-crashing/1650018/6
stonstad
Aug 11, 2025 19:24
This fix has been in review for almost two months. Is there an update to this issue? I'm using what is supposed to be a stable version of Unity (6.0), but it's far from it with the sheer volume of crashes caused by this issue.
Unity, please get this across the finish line.