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Fixed

Fixed in 6000.3.5f1, 6000.4.0b5, 6000.5.X

Votes

0

Found in

6000.3.3f1

6000.4.0b3

6000.5.0a4

Issue ID

UUM-131538

Regression

Yes

Crash on CheckDeviceStatus when executing specific InferenceEngine actions

DirectX12

-

How to reproduce:
1. Open the attached “IN-129236.zip” project
2. Open the “Scene”
3. Enter Play Mode
4. Observe the crash

Reproducible in: 6000.3.3f1, 6000.4.0a3, 6000.4.0b3, 6000.5.0a4
Not reproducible in: 6000.0.65f1, 6000.4.0a2

Reproducible on: Windows 11
Not reproducible on: No other environments tested

First few lines of stacktrace:
0x00007FF892A0BEB0 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF8919D1F0D (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FF8919D1289 (Unity) DebugStringToFile
0x00007FF891AE37EA (Unity) CheckDeviceStatus
0x00007FF891ACCD54 (Unity) GfxDeviceD3D12::ReportResourceCreationError
0x00007FF891ABD10C (Unity) GfxDeviceD3D12::CreateCommittedResourceWithTag

Notes:
- “Cannot use DisplayDialog because it was run from a thread that is not the main thread” is printed in the Editor log file after crashing
- Not reproducible with DirectX 11 or Vulkan

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