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Fixed
Fixed in 2022.3.67f1, 6000.0.58f1, 6000.2.3f1, 6000.3.0b1
Votes
0
Found in
2022.3.65f1
6000.0.54f1
6000.1.14f1
6000.2.0b12
6000.3.0a3
Issue ID
UUM-112926
Regression
No
Crash on BlockMask::FillSpriteData when building the Android Player
Reproduction steps:
1. Open the attached “IN-109595” project
2. Build the Android Player
3. Observe the Crash
Reproducible with: 2022.3.65f1, 6000.0.54f1, 6000.1.14f1, 6000.2.0b12
Couldn’t test with: 2023.1.0a5, 6000.3.0a3 (Couldn’t solve compiler errors)
Reproducible environments: Windows 11 (by reporter), macOS 15.5 (M3 Max)
Not reproducible environments: No other environments tested
First few lines of the stacktrace:
{{0x00007FF65A8FDFB1 (Unity) BlockMask::FillSpriteData }}
{{0x00007FF65A8FE783 (Unity) GenerateAtlasMask }}
{{0x00007FF65A8E52D5 (Unity) GenerateAtlasMaskJob }}
{{0x00007FF65994228D (Unity) ujob_execute_job }}
{{0x00007FF659941476 (Unity) lane_guts}}
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