Search Issue Tracker
Fixed in 2022.3.3f1
Fixed in 2022.2.X, 2022.3.X, 2023.1.X, 2023.2.X
Votes
0
Found in
2022.2.7f1
Issue ID
UUM-27516
Regression
Yes
Crash on AssetImportManager::Import when opening specific project
Reproduction steps:
1. Open the attached project “CrashRepro“
Expected result: Project opens
Actual result: Editor crashes
Reproducible with: 2022.2.0b10, 2022.2.7f1
Not reproducible with: 2020.3.44f1, 2021.3.181f, 2022.2.0b9, 2023.1.0a1, 2023.1.0b4, 2023.2.0a2
Reproducible on: Windows 10 22H2
First lines of stack trace:
{noformat}
0x00007ff721932fe3 (Unity) AssetImportManager::Import
0x00007ff721936ede (Unity) ImportOutOfDateAssets
0x00007ff721942019 (Unity) RefreshInternalV2
0x00007ff721949d5f (Unity) StopAssetImportingV2Internal
0x00007ff7219377ed (Unity) InitialRefreshV2{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment