Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1
2020.2
2020.2.0a14
Issue ID
1256213
Regression
Yes
Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc when reloading Material preview floating window
How to reproduce:
1. Open attached project "Case1256213_reloadWindow.rar"
2. Select "SimpleMaterial" Material
3. Click on the triple dot button next to the Material preview's header at the bottom of the Inspector
4. Select "Convert to Floating Window"
5. Click on the triple dot button on the newly opened window's header
6. Select "Reload Window"
Expected result: Editor does not crash
Actual result: Editor crashes
Reproducible with - 2020.1.0a22, 2020.1.0b16, 2020.2.0a18
Not reproducible with - 2020.1.0a21
First 4 lines of stack trace:
ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc
UnityEditor.ActiveEditorTracker:Internal_GetActiveEditorsNonAlloc (UnityEditor.ActiveEditorTracker,UnityEditor.Editor[])
UnityEditor.PropertyEditor:Update ()
UnityEditor.HostView:SendUpdate ()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Add comment